They are given a pair of edible dumplings resembling the Dough Dudes as souvenirs. People can visit the factory to see the spaceship. Occasionally, the player will receive kagami mochi resembling the Dough Dudes in Mochi Pounding. One of the randomly selected fighters is the Dough Dudes. If the player inputs the codeword BOUTS into Police Call, they receive a call in which a battle between two characters is heard. Game & Watch) in Remix 8 and Donut Remix. Game & Watch also reappears, with his appearance now based on Chef. The Dough Dudes return in Remix 3, now sitting in cooking pots. Game & Watch's appearance in Working Dough is based on Mario's Cement Factory, while in Working Dough 2, it is based on Judge, while also dressed in a purple robe and holding what looks like a gardening tool. In Working Dough 2, they reside in teapots and transport fuel orbs in front of a large woman with a dough face, who is aided by some Space-Rabbits. The veteran and rookie seem to be good friends. Game & Watch back onto the ship after the rookie missed the fuel orb he was riding. The veteran reveals he keeps See and Saw at the ready in case of emergencies, such as to fling Mr. After work, the workers have a conversation about the aftermath of their work. At the end, the final orb is transported, and the ship blasts off. In the middle of the game, he leaves and takes a ride on one of the fuel orbs instead, and is later seen inside the ship. Game & Watch operates a lever controlling the gates from which the fuel orbs are transported. The veteran on the left teaches the rookie on the right how to do so. CellAnim27 is skipped, strangely.Ī 1 frame "animation" that includes the fully assembled background.Īn animation that cycles through all the parts of the background.Įvery Karate Man minigame's files include a sprite for an unused blue little alien from Spaceball as a flying object.The Dough Dudes work to transport fuel orbs to refuel a ship leaving for Planet Dough. The orange and normal variations of this sprite appears in Karate Man Combos! and Karate Man Senior's files, respectively.Įvery Karate Man minigame also contains numbers, 1 to 4. Only the exclamation mark and the number 3 are used in the final game. A "Hit 2" cue was present in Karateka in Rhythm Tengoku, and a "Hit 4" was in Karate Man 2 in Rhythm Heaven Fever, but the former was changed and the latter didn't make it into Megamix.Īlso in every Karate Man minigame's files is an unused Kick crouching startup piece for Karate Joe that was previously used in Karate Man in Rhythm Heaven, but isn't present in Megamix. The blue, red, and his Father's variants are present in Karate Man Kicks!, Karate Man Combos! and Karate Man Senior's files. Since he has a new crouching animation which is the same as his Father's in Megamix, his classic one from the DS version goes unused. Interestingly, Joe's classic crouching animation with this piece can be seen in-game if you swap Karate Man Kicks!'s cellanim file with either Karate Man's, Karate Man Returns!'s, Karate Man Combos!'s, or Honeybee Remix Karate Man's, but it cannot be seen if the cellanim file is swapped with Karate Man Senior's. Rhythm Tweezers's files include a sprite for a hand holding a "Don't peek" sign (and two new signs presumably for covering the left and right parts) intended to block your view of the vegetables's hair. This sprite was used for the Rhythm Tweezers sections in Remix 8 in Rhythm Tengoku, but goes unused here for obvious reasons, though they can be seen in-game by hacking. ![]() There are clippers and cones in the spritesheet which also go unused. Glee Club's files include sprites for a chorus kid crouching down and up and gazing up that went unused. Interestingly, these sprites were also present in the spritesheet for Glee Club in Rhythm Heaven.Īn animation that goes through all of the enemy ship's remains. The final game opts to use particle effects for those, instead of CCAD animation.Īn animation of the Radio Lady blinking, leftover from Rhythm Heaven. The Radio Lady looking serious, also leftover from the DS game. The Radio Lady looking worried, another leftover from DS. The Radio Lady smiling, yet another leftover from DS. Your guess is as good as mine as to where this could've been used.Īn explosion. It's unclear where exactly it could be used.Ī test animation for every each of the Radio Lady's expressions.Īn early animation for an enemy exploding. The final version uses particle effects for the remains of the alien ships, as aforementioned. ![]() There is an unused Micro-Row minigame icon (from Micro-Row co-op in Rhythm Heaven Fever) for Micro-Row 3.
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